![]() The long-winded old man voice going on and on about the good old days – so familiar in RPGs and action games – lasts about forty seconds here, and this sets the tone for the next ten or so hours to come. The game opens with Zero killing the narrator, instantly setting the release apart from its peers. ![]() This is partly because the difficulty curve is gigantic, and partly because the combat and camera actively work against you. The basic goal is to bash stuff without getting too knocked about yourself – something that becomes increasingly hard to accomplish as you progress through the story. This overdue sequel paints itself as an action RPG, but the reality sits more on the side of Dynasty Warriors than that of Final Fantasy or Kingdom Hearts. As moody anti-heroine Zero, you’ll need to trek across mountains or through lush green forests on a quest to destroy your sisters and their vast armies – and you thought that your next Christmas dinner was going to be awkward. No? In Drakengard 3, that’s exactly what happens. There’s one in every family, isn’t there? One person who has to spoil every gathering, causing drama on social media, and jumping out, murdering people all of the time. ![]()
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